Games & Apps for VR headsets
Descend: The Vertigo Game
ID | |||
55 | |||
Submitted to Category | |||
Games & Apps for VR headsets | |||
Project Title | |||
Descend: The Vertigo Game | |||
Project Client | |||
Project Description | |||
Descend is a virtual reality game, in the HTC Vive, using vertigo (i.e. dizziness characterized by a sensation of whirling motion, either of oneself or of external objects) to lift simple “course” challenges to a terrifying new level. Considering a conventional play area of VR is only 3m by 3m, a player usually needs tricks to navigate through a virtual space which breaks the immersion or induces motion sickness. A distinctive design feature of this game is that it deals with these play?space limitations in a unique way by allowing the player to endlessly explore the virtual world through descending over a spiraling pathway. This particular component makes for a highly immersive and dizzying descend that can make even the most advanced gamers to surrender after a few meters into the depth. The controllers are being tied on to the players legs to mimic virtual feet, which creates a realistic and freighting experience. * Important note: This version is the beta version of the project, created by Cradle (R&D team of the Academy for Digital Entertainment). The alpha version has been created by IGAD (International Game Architecture and Design) students of the NHTV. In order to credit them for the work they have done, the alpha version also will be submitted to the DVRA by the students. | |||
Project Motivation | |||
A distinctive design feature of this game is that it deals with these play?space limitations in a unique way by allowing the player to endlessly explore the virtual world through descending over a spiraling pathway.. In essence this is a (maybe the very first) endless runner in VR that does not require you to break immersion, wrapped in a setting of intense vertigo. The mechanics of this game has been showcased and tested during several demo’s, for example during a VR expo on the Dutch Design Week in Eindhoven. Given the hilarious and enthusiastic reactions of a diverse set of players the game has already proven its success and has the potential of being published as a promising VR entertainment game. | |||
URL with more info / demo / video | |||
cradle.nhtv.nl | |||
Name | |||
Dimph de Feijter | |||
Company | |||
NHTV, Breda University of Applied Sciences (Academy for Digital Entertainment - Cradle) | |||
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